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Association for Computing Machinery

Magazine: Fall 2015 | Volume 22, No. 1

Deep dreams are made of these

COLUMN: Letter from the editors

FREE CONTENT FEATURE

Deep dreams are made of these

By Sean Follmer

HTML | In the Digital Library
Tags: Codes of ethics

Read the latest issue online or on the go

Our virtual reality revolution

Writing your dissertation

Excellence around the world

DEPARTMENT: Updates

Excellence around the world

This year's ACM award winners share how their chapters came out on top.

By Claudia Schulz

HTML | In the Digital Library
Tags: Computer science education, Computing organizations, Information science education

Virtual reality device developments

In praise of side projects

From novice to expert

DEPARTMENT: Blogs

From novice to expert

By Olivia Simpson

HTML | In the Digital Library
Tags:

One step beyond virtual reality

SECTION: Features

One step beyond virtual reality

We have come a long way since the late 1970s, when virtual reality technology was in its infancy. With an array of new VR technologies in the market, what might be the future impact on our daily lives?

By Diego Martinez Plasencia

HTML | In the Digital Library
Tags: Consumer products, Mixed / augmented reality, Personal computers and PC applications, Virtual reality

Substitutional reality

Substitutional reality

Now that virtual reality headsets are finally reaching the wider consumer market, how can we merge the physical and virtual worlds to create a unified multi-sensory experience?

By Adalberto L. Simeone, Eduardo Velloso

HTML | In the Digital Library
Tags: Mixed / augmented reality, Parametric curve and surface models, Shape modeling, Virtual reality, Volumetric models

Using your own muscles

Using your own muscles

Leveraging the user's own muscles to simulate impact and forces from a virtual reality world allows us to create more immersive experiences without bulky equipment.

By Pedro Lopes, Alexandra Ion, Robert Kovacs

HTML | In the Digital Library
Tags: Haptic devices, Mixed / augmented reality, Virtual reality

Eccescopy

Eccescopy

Creating a future where dreams walk among us.

By Ken Perlin

HTML | In the Digital Library
Tags: Mixed / augmented reality, Virtual reality, Visual analytics

Lost in the rift

Lost in the rift

Virtual reality users are torn between the real and virtual worlds. Determining how, and when, to show elements of reality in a virtual view is key to providing usable VR experiences.

By Daniel Boland, Mark McGill

HTML | In the Digital Library
Tags: Human computer interaction (HCI), Mixed / augmented reality, Virtual reality

Managing cybersickness in virtual reality

Managing cybersickness in virtual reality

If the physical side effects associated with virtual reality are not managed, the widespread adoption of VR may come to a halt.

By Lisa Rebenitsch

HTML | In the Digital Library
Tags: Human computer interaction (HCI), Medical information policy, Mixed / augmented reality, Virtual reality

What is the vergence-accommodation conflict and how do we fix it?

What is the vergence-accommodation conflict and how do we fix it?

The next wave of virtual reality technology might turn to light field displays to solve a dizzying problem.

By Robert Konrad

HTML | In the Digital Library
Tags: Medical information policy, Mixed / augmented reality, Virtual reality

VR to the rescue

VR to the rescue

Virtual reality is helping rescue teams prepare for emergency situations in places they could never ordinarily go, like collapsed mines deep underground.

By Alain Boulay

HTML | In the Digital Library
Tags: Mixed / augmented reality, Simulation environments, User centered design, Virtual reality

Profile: Susumu Tachi<br />The scientist who invented telexistence

The virtual human interaction lab<br />Stanford, California

VR head-mounted displays

Sorry kids, Iron Man's superpowers aren't unique