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Articles Tagged: Graphics recognition and interpretation

Articles & Features

The 'Internet of Things' and commerce

SECTION: Features

The 'Internet of Things' and commerce

Everything, everywhere, tagged and tracked. How can this data be harnessed to deliver better products and services?

By Mark Harrison, March 2011

PDF | HTML | In the Digital Library

Visualizing flow data using assorted glyphs

This project visualizes a scientific dataset containing two-dimensional flow data from a simulated supernova collapse provided by astrophysics researchers. We started our project by designing visualizations using multiple hand drawings representing the flow data without taking into consideration the implementation constraints of our designs. We implemented a few of our hand drawn designs. We used an assortment of simple geometric graphical objects, called glyphs, such as, dots, lines, arrows, and triangles to represent the flow at each sample point. We also incorporated transparency in our visualizations. We identified two important goals for our project: (1) design different types of graphical glyphs to support flexibility in their placement and in their ability to represent multidimensional data elements, and (2) build an effective visualization technique that uses glyphs to represent the two-dimensional flow field.

By Amit Prakash Sawant, Christopher G. Healey, December 2007

PDF | HTML | In the Digital Library

Trends in real-time rendering

Fans of PC role-playing games need no introduction to Bioware-the Edmonton, Alberta based developer of Baldur's Gate, Neverwinter Nights, and Jade Empire, among others. The company recently opened a studio in Austin, Texas to develop a massively multiplayer online role-playing game (MMORPG, or simply MMO) for an unannounced intellectual property. Ben Earhart, client technology lead on the new project, took a few hours out of his busy schedule to discuss with Crossroads the future of real-time rendering-3-D graphics that render fast enough to respond to user input, such as those required for video games.

By James Stewart, December 2007

PDF | HTML | In the Digital Library

A hierarchical error controlled octree data structure for large-scale visualization

By Dmitriy V. Pinskiy, Joerg Meyer, Bernd Hamann, Kenneth I. Joy, Eric Brugger, Mark Duchaineau, March 2000

PDF | HTML | In the Digital Library