
By Matthew Kay, Dimitris Mitropoulos, Wolfgang Richter, Lora Oehlberg, Lea Rosen, September 2012
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Tags: Design Tools and Techniques, Distributed Systems, Governmental Issues, Multiple Data Stream Architectures, Professional Ethics, Security and Protection, Security and Protection, User Interfaces, User/Machine Systems

Brain-computer interfaces have the potential to change the way we use devices, and there are at least four methods for implementation.
By Evan Peck, Krysta Chauncey, Audrey Girouard, Rebecca Gulotta, Francine Lalooses, Erin Treacy Solovey, Doug Weaver, Robert Jacob, June 2010
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Tags: User Interfaces
While touchscreens allow extensive programmability and have become ubiquitous in today's gadgetry, such configurations lack the tactile sensations and feedback that physical buttons provide. As a result, these devices require more attention to use than their button-enabled counterparts. Still, the displays provide the ultimate interface flexibility and thus afford a much larger design space to application developers.
By Chris Harrison, Scott Hudson, September 2009
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Tags: Design, Human Factors, Image displays, Management, Theory, User Interfaces, User/Machine Systems
This project visualizes a scientific dataset containing two-dimensional flow data from a simulated supernova collapse provided by astrophysics researchers. We started our project by designing visualizations using multiple hand drawings representing the flow data without taking into consideration the implementation constraints of our designs. We implemented a few of our hand drawn designs. We used an assortment of simple geometric graphical objects, called glyphs, such as, dots, lines, arrows, and triangles to represent the flow at each sample point. We also incorporated transparency in our visualizations. We identified two important goals for our project: (1) design different types of graphical glyphs to support flexibility in their placement and in their ability to represent multidimensional data elements, and (2) build an effective visualization technique that uses glyphs to represent the two-dimensional flow field.
By Amit Prakash Sawant, Christopher G. Healey, December 2007
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Tags: Algorithms, Applications, Design, Theory, Three-Dimensional Graphics and Realism, User Interfaces