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Articles Tagged: User models

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Gamified and persuasive systems as behavior change agents for health and wellness

SECTION: Features: Motivating Participation

Gamified and persuasive systems as behavior change agents for health and wellness

Gameful elements and persuasive strategies can motivate and encourage people to take charge of their health and achieve their ultimate wellness goal.

By Dennis L. Kappen, Rita Orji, September 2017

PDF | HTML | In the Digital Library