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Association for Computing Machinery

Articles Tagged: Virtual worlds software

Articles & Features

Computer science and sports: The digital evolution of physical competition

COLUMN: INIT

Computer science and sports: The digital evolution of physical competition

By Patrick Carrington, Eliezer Bernart, July 2019

PDF | HTML | In the Digital Library

Running Wheel: How an exergame can motivate people to perform repetitive, tedious exercises

SECTION: Features

Running Wheel: How an exergame can motivate people to perform repetitive, tedious exercises

Running on a treadmill or cycling on an exercise bike are often monotonous and hard-to-keep habits. Comparatively, social relationships in team sports play an important role to motivate participants. What happens when you combine both activities into one virtual environment?

By Luciana Nedel, Rodrigo Moni, Mateus Nunes, July 2019

PDF | HTML | In the Digital Library

Promises of the virtual museum

Promises of the virtual museum

Have we escaped the hype and death cycles that have plagued the history of virtual reality? In the last few years, as commercial virtual reality headsets and systems have become accessible, content developers, film festivals, and---most intriguing---galleries and museums are dipping their toes in the virtual pool.

By Jas Brooks, January 2019

PDF | HTML | In the Digital Library

An investigation of current virtual reality interfaces

Virtual Reality hype is becoming a large part of everyday life. This paper explores the components of actual virtual reality systems, critiquing each in terms of human factors. The hardware and software of visual, aural, and haptic input and feedback are considered. Technical and human factor difficulties are discussed and some potential solutions are offered.

By Lynellen D. S. Perry, Christopher M. Smith, Steven Yang, April 1997

PDF | HTML | In the Digital Library