Today is June 14th, so I am 14 days into summer school; 7 more days left, and we are all already feeling saddened by the idea of leaving Kharagpur soon. In India, an IIT is a dream for 90% of the 12th graders who join IIT coaching classes. The competition is high so not everyone gets in. I’m one of those who didn’t get in. So when I saw there was an ACM Summer School opportunity at the largest and oldest IIT in India, obviously I grabbed it. By sheer luck, I was selected to actually attend the school. Over the course of 21 days, we have been tasked to learn about machine learning and natural language processing. Continue reading
Here are the three winners of our The Time is Write 2.0 competition! You can read the three articles below, but first: congrats to Dipika Rajesh, Aditi Balaji and Pratyush Singh.
The Time is Write is an article writing competition that encourages all the aspiring writers to lay out their thoughts in writin and to share them on a global platform. This year, participants had to write a short article on the topic “Your Dream Software: Revolutionize the future”, about what their idea of a perfect software might be in order to revolutionize a particular field.
What kind of thoughts does the word ‘infinity’ evoke in your mind? Do you visualize a never-ending expanse that stretches in all directions? Or maybe a straight line extending in both directions beyond visual perception. Some of us may even think of an astronomical figure and conceptualize infinity to lie much beyond this number itself. Yet, how does mathematics treat infinity? How do we logically/formally make sense of this idea and put it to great use to further enrich our understanding of this universe?
Let’s explore and demystify what this rather abstract construct really conveys to us through the language of mathematics. Continue reading
In this blog post we present some ideas that one can consider before conducting a qualitative survey to evaluate new software engineering tools and systems. These tips derive from our own surveys conducted on Android developers as part of my research in software engineering.
Gamification of University-level courses is becoming a common practice, as many professors decide to try offering their students a more engaging learning environment. Nevertheless, we still do not have a clear idea on how individual students engage differently with a gamified course. But now a detailed, long-term study from the University of Lisbon has presented some insightful observations on this topic.
During the course of their study, the researchers observed three editions of a gamified University of Lisbon course on Multimedia Content Production. The course employed a blended learning method that combined theoretical lectures, lab classes, and an online Moodle component where students engaged in discussions and completed online assignments.
Throughout the years, the researchers have learned from the experience and improved the course’s gameful design. A general observation from the student’s feedback is that they all felt the gamified course was indeed more engaging than the previous non-gamified editions. However, there were some noticeable differences on how individual students engaged with the course, which the researchers sought to investigate.