Recently, I was in Austin, Texas to attend ICSE (International Conference on Software Engineering) and MSR (Mining Software Repositories) conferences. The authors presented excellent papers on a variety of topics concerning software engineering. Despite their excellent technical content, I was discontented by the presentation skills exhibited by some of the authors. It’s not only the students, but even some of the experienced researchers gave not so exciting presentations. Continue reading
In a previous post I summarized some of the plenary talks from the most recent ICDM held in Atlantic city. In this follow up, I will discuss some of the ideas from sessions.
In the main conference track, there were sessions spanning over many of today’s trending topics in computer science: Big Data, social network mining, clustering, spatio-temporal and multilabel learning, classification, dimensionality reduction, and online and social learning. The approaches and applications varied from session to session and talk to talk, but there was, naturally, an overarching theme of efficiently and effectively working with data.
This week I had the honor of attending and presenting at ICDM.
The conference was hosted in Atlantic City, NJ, at Bally’s Hotel and Casino on the boardwalk. It was certainly an interesting choice for an academic conference venue. Though I myself grew up just a few hours north of Atlantic City, and now live about four hours from Las Vegas, I’ve never really indulged in the delights of “gaming,” as the conference program referred to it. I didn’t really know what to expect, but I must say that it was a lot of fun to wander through the casino during session breaks or at the end of the day. The boardwalk itself was a lot of fun (and impressively recovered after Sandy), and not to mention the big outlet mall and Aquarium which was the destination of a group excursion during the second day of the Conference. The organizers did a great job of pulling together a diverse conference in a less-than-conventional place; I think everyone had a great time. Continue reading
Disclaimer: CHI is a multiple track conference, with a dozen of parallel sessions, so the truth is: I’ve never felt a bigger desire for ubiquity (the great thing is that this year things are being recorded and will be on the ACM Digital Library soon. Thanks to the SVs for filming the talks!)
In the third day of CHI a lot of attention was given to future interfaces that attach directly to the users’ body. The great thing is that being a research conference, CHI goes much further than the wearables and smartwatch industry so researches here presented developments in haptic wearables that control your muscles (an example of that is my own work presented this year), rings that notify you using temperature (Notiring), interactive tattoo-like stickers that allow you to interact directly onto your skin (iSkin), and even nail covers that allow you to secretly interact with your technology (NailO)!
Some future interfaces that live on your body: a bracelet that reads and writes to your muscles and a Nail interface:
Of course the CHI community is not only about new hardware but a much broader and grounded on the understanding of Computing and Human Factors. This means over the past three days we’ve seen many explorations and studies that provide a deeper understanding of the world of ergonomics, crowd-sourcing, collaborative work, interaction techniques, and human cognition too.
Furthermore, this year there has been an amazing body of work that takes the CHI community to the real world as discusses important, real-world questions, such as “Encouraging Energy Conservation”, “Gender inclusive Software” and a great focus (as always) in making HCI (and CHI) accessible to all people!
The second day of CHI started off quite happily for me as I was presenting my new work on Proprioceptive Interaction (sorry for shameful link!) at the muscle-interfaces session which was very interesting. In this session researchers discussed how future muscle sensing can be increased for higher resolution input or even by combining multiple technologies such as EMG and MMG. After that I could relax a bit and attend more interesting sessions on a variety of different topics! Later on, there were sessions on smartwatch interactions, which demonstrate that we are no longer in the smartwatch hype but instead we are really in the wearables era! Great to see that research are also thinking already beyond-wearables, skin interaction, smaller devices, haptic wearables and so forth, which will be presented tomorrow (Day 3, check the post too): looking forward to that!
Later on I attended a very interesting and futuristic session on 3D fabrication which in the same vein, demonstrates that we are beyond 3D printing only in the maker community but also in the HCI community! In this session researchers showed their new ideas for the world of fabrication, such as 3D printing using soft fabric (great for plushy-toys!), check their video here.
The day ended with the job fair… a great opportunity to the more junior people to find internships and perhaps a new position either at industry or research labs!