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Association for Computing Machinery

Articles Tagged: Human computer interaction (HCI)

Articles & Features

COLUMN: Careers

Crafting a Career in HCI: Three Decades of Work

By Elizabeth Churchill, February 2024

PDF | HTML | In the Digital Library

DEPARTMENT: Labz

Computing for Social Good: University of Florida

By Alaina Smith, Juan Gilbert, February 2024

PDF | HTML | In the Digital Library

COLUMN: INIT

Readying Robots for the Home: The Evolution of Human-Robot Interaction

By Safinah Ali, Daniella DiPaola, October 2023

PDF | HTML | In the Digital Library

SECTION: Features

Power, Equity, and Building Better Robots

As HRI researchers, designers, and developers we need to reflect on the ways that power pervades the social contexts we're designing for and in. What can we do, with the power we have as designers, to produce more equitable HRI?

By Katie Winkle, October 2023

PDF | HTML | In the Digital Library

DEPARTMENT: Pointers

Robots and You

By Jeenisha Shrungare, October 2023

PDF | HTML | In the Digital Library

SECTION: Features

On the Relationship between HCI Researchers and Creators---Or How I Became a Toolsmith

Research on creativity support tools in human-computer interaction often focuses on novel interaction design, but that is just the tip of the iceberg. Let's dive deeper and help creative activities "in the wild."

By Jun Kato, June 2023

PDF | HTML | In the Digital Library

Remaking Everyday Objects for Physical Computing

We are surrounded by objects that have been designed and made for a wide range of purposes. Alongside the development of specialized electronic devices, we can look to these objects as a functional resource for tangible computing. By deconstructing such everyday objects and uncovering their structures, they become a material that can be remade into new physical interactive systems.

By Clement Zheng, June 2023

PDF | HTML | In the Digital Library

Interactive Murals: New Interactions and Educational Opportunities for Diverse Youth

Interactive murals integrate electronics into traditional murals to create a new kind of public art as well as a new kind of large-scale and community-situated technology. This article introduces interactive murals along with a set of activities designed to engage young people in technology and the arts. We describe the process and outcome of workshops in which a muralist, two interaction design researchers, and a group of diverse teenagers designed and built a large-scale interactive mural on the exterior wall of a local building.

By Alyshia Bustos, Nanibah Chacon, Leah Buechley, June 2023

PDF | HTML | In the Digital Library

Physical-Digital Programming

Scientists, artists, and engineers are innovating with digital fabrication machines, yet they lack effective tools to program machines for unconventional tasks. We argue for programming language foundations to empower these practitioners to build bespoke fabrication workflows for themselves.

By Jasper Tran O'Leary, Gabrielle Benabdallah, Nadya Peek, June 2023

PDF | HTML | In the Digital Library

COLUMN: Letter from the Editors

Classroom Digital Twins

By Karan Ahuja, April 2023

PDF | HTML | In the Digital Library

COLUMN: User Account

Why Do We Need to Learn about Citational Practices? Recognizing Knowledge Production from the Global Souths and Beyond

How do you decide which papers to cite, how many, and from which particular sources? We reflect and discuss the implications of these critical questions based on our experiences in the panel and workshops on the topic of citational justice that took place at CSCW, CLIHC, and India HCI in 2021.

By Amy Ogan, Frederick van Amstel, Gabriela Molina León, Juan Fernando Maestre, Kristin Williams, Nicola J Bidwell, Pedro Reynolds-Cuéllar, Saiph Savage, Sushil Oswal, Vishal Sharma, April 2023

PDF | HTML | In the Digital Library

SECTION: Features

Using Generative AI to Cultivate Positive Emotions and Mindsets for Self-Development and Learning

The arrival of new generative AI tools is creating waves. Here are some ideas for how we could channel them for supporting self-development and learning.

By Joanne Leong, April 2023

PDF | HTML | In the Digital Library

COLUMN: INIT

Augmented Humans

By Katia Vega, Kai Kunze, January 2023

PDF | HTML | In the Digital Library

SECTION: Features

Ideas from Actions, Alternative Anatomical Architectures

In this curation of his work, performance artist Stelarc, explains the process of extending his body and his self while exploring movement, sound, and autonomy.

By Stelarc, January 2023

PDF | HTML | In the Digital Library

DEPARTMENT: Pointers

Cyborgs, a Physical-Digital Intersection

By Tejas Morkar, January 2023

PDF | HTML | In the Digital Library

COLUMN: INIT

DEI in computing

By Jordan Taylor, Adinawa Adjagbodjou, July 2022

PDF | HTML | In the Digital Library

SECTION: Features

Why you being WEIRD to me?

HCI researchers and practitioners of all backgrounds need to consider the role WEIRD-ness plays in HCI methods, research, and communities and the impact that has on marginalized communities.

By Leslie Coney, July 2022

PDF | HTML | In the Digital Library

Machine learning fairness in big tech

Auriel Wright talks about her work on advancing fairness and equity in computer vision at Google.

By Adinawa Adjagbodjou, July 2022

PDF | HTML | In the Digital Library

Decoloniality in computing

This interview explores the relationship between social computing technology and decolonization and the relationship between coloniality and computing research.

By Jordan Taylor, July 2022

PDF | HTML | In the Digital Library

DEPARTMENT: Pointers

A true smart city

By Tejas Morkar, April 2022

PDF | HTML | In the Digital Library

SECTION: Features

AI and essential labor

With the onset of the COVID-19 pandemic in the United States, "essential work" became a calling card for the labor that kept the country running. But the activity of essential workers often occurs out of sight. For example, the products of waste workers are everywhere---clean floors, sanitized tables, objects made from recycled plastics---though workers themselves are often behind the scenes.

By Franchesca Spektor, Estefania Rodriguez, Samantha Shorey, Sarah Fox, January 2022

PDF | HTML | In the Digital Library

DEPARTMENT: Labz

Accessibility, justice, and privacy for technology

By Jasmine DeHart, January 2022

PDF | HTML | In the Digital Library

Designing technology that promotes users' digital wellbeing

SECTION: Features

Designing technology that promotes users' digital wellbeing

Existing tools for digital self-control strongly rely on users' self-regulation strategies and capabilities. Recent work, however, highlights the importance of proactively assisting users in learning how to use technology through customizable and adaptable interventions.

By Alberto Monge Roffarello, Luigi De Russis, September 2021

PDF | HTML | In the Digital Library

Using sensors to measure inbox stress

Using sensors to measure inbox stress

Email notifications are constantly calling for our attention, and the volume of emails is ever-increasing. A research group at the University of California, Irvine explores how managing the inbox affects stress for different working populations.

By Fatema Akbar, September 2021

PDF | HTML | In the Digital Library

Toward a more empathic relationship between humans and computing systems

Toward a more empathic relationship between humans and computing systems

How might computing support us in becoming our better, more emotionally resilient selves? We explore this in an interview with the team from Microsoft Research's Human Understanding and Empathy group.

By Xuhai Xu, Karan Ahuja, Jasmine Lu, Mary Czerwinski, Jina Suh, Gonzalo Ramos, September 2021

PDF | HTML | In the Digital Library

Envisioning alternative relationships with the environment through computational design

Climate change is one symptom reflecting a larger problem of how we humans view ourselves as separate from the environment. How can computation and design help us expand our perception so we can better attend to the natural world?

By Malika Khurana, June 2021

PDF | HTML | In the Digital Library

Man on the moon (1969), women on the web (1991 and still going strong)

Whatever you do in your life, you can bring it all together to find your place. This is a story about the twists and turns of life---from architecture to HCI.

By Jeni Paay, March 2021

PDF | HTML | In the Digital Library

The shape of our feminisms

Understanding agency and empowerment outside the Global North.

By Maryam Mustafa, March 2021

PDF | HTML | In the Digital Library

HCI education of choice

This article is from the perspective of an Egyptian HCI educator who explores "designing" inclusive designers, and how decolonial thinking can address inclusion in HCI education as one possible critical lens.

By Shaimaa Lazem, March 2021

PDF | HTML | In the Digital Library

The usability and digitalization of healthcare

As interaction researchers strive to make sense of the forest, they should not lose sight of the trees.

By Christofer Rydenfält, Johanna Persson, April 2020

PDF | HTML | In the Digital Library

Future assistive devices: What's at stake for you or me?

Future assistive devices: What's at stake for you or me?

In the future, small portable devices will be available for all kinds of purposes, not least as a support for people with different kinds of impairments. But is this purely a good development or are there possible dangers? In the latter case, how can we find a proper balance?

By Lars Oestreicher, September 2019

PDF | HTML | In the Digital Library

"But why?" Understanding explainable artificial intelligence

Opaque algorithms get to score and choose in many areas using their own inscrutable logic. To whom are said algorithms held accountable? And what is being done to ensure explainability of these algorithms?

By Tim Miller, April 2019

PDF | HTML | In the Digital Library

DEPARTMENT: Blogs

A world full of emojis

The XRDS blog highlights a range of topics from conference coverage, to security and privacy, to CS theory. Selected blog posts, edited for print, are featured in every issue. Please visit xrds.acm.org/blog to read each post in its entirety. If you are interested in joining as a student blogger, please contact us.

By Maria Gaci, January 2019

PDF | HTML | In the Digital Library

The search for my computer science

SECTION: Features

The search for my computer science

A journey spanning Nigeria, the United States, and Tanzania, is one woman's search for meaning and validation as a computer scientist.

By Judith Uchidiuno, October 2018

PDF | HTML | In the Digital Library

Computer scientists in action: Sauvik Das, usable security & privacy

Computer scientists in action: Lining Yao, fabrication

Can we build the cyborg future we all deserve?

Knowing who we represent in HCI helps us understand what is at stake. Intersectionality can help us do better.

By Ari Schlesinger, December 2017

PDF | HTML | In the Digital Library

Crossroads

COLUMN: Letter from the editors

Crossroads

By Okke Schrijvers, September 2017

PDF | HTML | In the Digital Library

Incentives and Gamification

COLUMN: INIT

Incentives and Gamification

By Yannai A. Gonczarowski, Gustavo F. Tondello, September 2017

PDF | HTML | In the Digital Library

A Brief History of Gamification

DEPARTMENT: Milestones

A Brief History of Gamification

By Alok Pandey, September 2017

PDF | HTML | In the Digital Library

Games user research and gamification in human-computer interaction

SECTION: Features: Motivating Participation

Games user research and gamification in human-computer interaction

Video games inspire new tools for creating engaging user experiences.

By Lennart E. Nacke, September 2017

PDF | HTML | In the Digital Library

Gamified and persuasive systems as behavior change agents for health and wellness

Gamified and persuasive systems as behavior change agents for health and wellness

Gameful elements and persuasive strategies can motivate and encourage people to take charge of their health and achieve their ultimate wellness goal.

By Dennis L. Kappen, Rita Orji, September 2017

PDF | HTML | In the Digital Library

The ethics of gamification

The ethics of gamification

Gamification is manipulation; at least that is what many people think. Because gamification is a powerful tool for modifying behaviors, how we should consider ethics specifically for gamification?

By Andrzej Marczewski, September 2017

PDF | HTML | In the Digital Library

CHI 2016

DEPARTMENT: Blogs

CHI 2016

What can 1,000 scientists achieve when they invest one hour doing voluntary work?

By Nur Al-huda Hamdan, September 2016

PDF | HTML | In the Digital Library

An introduction to gamification in human-computer interaction

An introduction to gamification in human-computer interaction

Improving user experience through game play.

By Gustavo Fortes Tondello, September 2016

PDF | HTML | In the Digital Library

The center and the periphery: beyond Eurocentrism

COLUMN: INIT

The center and the periphery: beyond Eurocentrism

By Ahmed Ansari, Raghavendra Kandala, June 2016

PDF | HTML | In the Digital Library

Decolonising HCI and interaction design discourse: some considerations in planning AfriCHI

SECTION: Features

Decolonising HCI and interaction design discourse: some considerations in planning AfriCHI

Bringing African theorists into the construction of African identity in HCI.

By Nicola J. Bidwell, June 2016

PDF | HTML | In the Digital Library

Breaking the cycle of Macondo: design and decolonial futures

Breaking the cycle of Macondo: design and decolonial futures

How can the ideas of timelessness and anachronism contribute to the decolonization of design practices in Latin America?

By Luiza Prado de O. Martins, Pedro J. S. Vieira de Oliveira, June 2016

PDF | HTML | In the Digital Library

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