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Avoid common pitfalls when programming 2D graphics in java
lessons learnt from implementing the minueto toolkit
This paper presents the core knowledge required to properly develop 2D games in Java. We describe the common pitfalls that can easily degrade graphics performance and show how we achieved impressive frames-per-second display updates when implementing Minueto, a game development framework.
Avoid common pitfalls when programming 2D graphics in java
lessons learnt from implementing the minueto toolkit
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