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Association for Computing Machinery

Magazine: March 1997 | Volume 3, No. 3

Techniques & tools for using color in computer interface design

Contemporary computers predominantly employ graphical user interfaces (GUIS) and colour is a major componenet of the GUI. Every man-machine interface is composed of two major parts:the man and the machine [4]. Color interfaces are no different in that they are also based on two parts, the Human visual system (HVS) and a color display system. A theoretical examination of these two components establishes a foundation for developing practical guidelines for color interfaces. This paper will briefly examine theoretical aspects of both components and established techniques and tools for the effective use of color for software interface design.

By Peggy Wright, Diane Mosser-Wooley, Bruce Wooley

HTML | In the Digital Library
Tags: Computer vision tasks, Design, Human Factors, Human computer interaction (HCI), Image manipulation, Performance, Texturing

An investigation of current virtual reality interfaces

Virtual Reality hype is becoming a large part of everyday life. This paper explores the components of actual virtual reality systems, critiquing each in terms of human factors. The hardware and software of visual, aural, and haptic input and feedback are considered. Technical and human factor difficulties are discussed and some potential solutions are offered.

By Lynellen D. S. Perry, Christopher M. Smith, Steven Yang

HTML | In the Digital Library
Tags: Design, Human Factors, Human computer interaction (HCI), Mixed / augmented reality, Performance, Virtual reality, Virtual worlds software