COLUMN: Letter from the Editors
Computational Creativity: Bridging Art and Computer Science
By Jiayi Li, June 2023
By Jiayi Li, June 2023
By Sam Bourgault, Jane E, June 2023
We are living in the era of art-making being transformed by rapidly advancing generative AI technologies. With these technologies, what are some approaches to design and build AI-powered art-making tools?
By John Joon Young Chung, June 2023
We are surrounded by objects that have been designed and made for a wide range of purposes. Alongside the development of specialized electronic devices, we can look to these objects as a functional resource for tangible computing. By deconstructing such everyday objects and uncovering their structures, they become a material that can be remade into new physical interactive systems.
By Clement Zheng, June 2023
Interactive murals integrate electronics into traditional murals to create a new kind of public art as well as a new kind of large-scale and community-situated technology. This article introduces interactive murals along with a set of activities designed to engage young people in technology and the arts. We describe the process and outcome of workshops in which a muralist, two interaction design researchers, and a group of diverse teenagers designed and built a large-scale interactive mural on the exterior wall of a local building.
By Alyshia Bustos, Nanibah Chacon, Leah Buechley, June 2023
What would happen if we designed CAD systems like a weaver designs cloth? Drawing from our ongoing collaborations with weavers, we suggest four rules to bring these qualities to your own practice: follow the materials, privilege the present and personal, form kinships with the past, and design systems of notations.
By Laura Devendorf, Shanel Wu, Mikhaila Friske, June 2023
By Jeenisha Shrungare, June 2023
In this interview, the artist Laleh Mehran discusses her use of interactive installations to explore the relationships between science, theology, and technology. She also shares how her experience as an Iranian-American has shaped the structure and themes of her work.
By Jennifer Jacobs, June 2016
A look into the workings of the Emmy and Emily Howell programs, including musical examples with pointers to where they can be heard as well as seen.
By David Cope, June 2013
How can people and AI equally participate in creating something? How do they do it when they cannot edit or revise their work?
By Brian O'Neill, June 2013
By Benjamin Fan, November 1999
By Jinsoo Park, October 1997