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Articles Tagged: Mixed / augmented reality

Articles & Features

The future of sports and exercise

DEPARTMENT: Labz

The future of sports and exercise

By Leo Holsti, September 2017

PDF | HTML | In the Digital Library

Our virtual reality revolution

COLUMN: INIT

Our virtual reality revolution

By Pedro Lopes, November 2015

PDF | HTML | In the Digital Library

Virtual reality device developments

DEPARTMENT: Milestones

Virtual reality device developments

By Jay Patel, November 2015

PDF | HTML | In the Digital Library

One step beyond virtual reality

SECTION: Features

One step beyond virtual reality

We have come a long way since the late 1970s, when virtual reality technology was in its infancy. With an array of new VR technologies in the market, what might be the future impact on our daily lives?

By Diego Martinez Plasencia, November 2015

PDF | HTML | In the Digital Library

Substitutional reality

Substitutional reality

Now that virtual reality headsets are finally reaching the wider consumer market, how can we merge the physical and virtual worlds to create a unified multi-sensory experience?

By Adalberto L. Simeone, Eduardo Velloso, November 2015

PDF | HTML | In the Digital Library

Using your own muscles

Using your own muscles

Leveraging the user's own muscles to simulate impact and forces from a virtual reality world allows us to create more immersive experiences without bulky equipment.

By Pedro Lopes, Alexandra Ion, Robert Kovacs, November 2015

PDF | HTML | In the Digital Library

Eccescopy

Eccescopy

Creating a future where dreams walk among us.

By Ken Perlin, November 2015

PDF | HTML | In the Digital Library

Lost in the rift

Lost in the rift

Virtual reality users are torn between the real and virtual worlds. Determining how, and when, to show elements of reality in a virtual view is key to providing usable VR experiences.

By Daniel Boland, Mark McGill, November 2015

PDF | HTML | In the Digital Library

Managing cybersickness in virtual reality

Managing cybersickness in virtual reality

If the physical side effects associated with virtual reality are not managed, the widespread adoption of VR may come to a halt.

By Lisa Rebenitsch, November 2015

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What is the vergence-accommodation conflict and how do we fix it?

What is the vergence-accommodation conflict and how do we fix it?

The next wave of virtual reality technology might turn to light field displays to solve a dizzying problem.

By Robert Konrad, November 2015

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VR to the rescue

VR to the rescue

Virtual reality is helping rescue teams prepare for emergency situations in places they could never ordinarily go, like collapsed mines deep underground.

By Alain Boulay, November 2015

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Profile: Susumu Tachi<br />The scientist who invented telexistence

The virtual human interaction lab<br />Stanford, California

DEPARTMENT: Labz

The virtual human interaction lab
Stanford, California

By Andrea Stevenson Won, November 2015

PDF | HTML | In the Digital Library

VR head-mounted displays

DEPARTMENT: Back

VR head-mounted displays

By Finn Kuusisto, November 2015

PDF | HTML | In the Digital Library

Profile: Ori Inbar<br />Making augmented reality a reality

SECTION: Features

Profile: Ori Inbar
Making augmented reality a reality

By Adrian Scoică, December 2013

PDF | HTML | In the Digital Library

Virtual communities and team formation

By Yanru Zhang, Michael Weiss, September 2003

PDF | HTML | In the Digital Library

Human factors in haptic interfaces

By Christopher M. Smith, April 1997

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An investigation of current virtual reality interfaces

Virtual Reality hype is becoming a large part of everyday life. This paper explores the components of actual virtual reality systems, critiquing each in terms of human factors. The hardware and software of visual, aural, and haptic input and feedback are considered. Technical and human factor difficulties are discussed and some potential solutions are offered.

By Lynellen D. S. Perry, Christopher M. Smith, Steven Yang, April 1997

PDF | HTML | In the Digital Library