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Articles Tagged: Mixed / augmented reality

Articles & Features

COLUMN: INIT

Shaping the new future of work through mixed reality

By Bala Thoravi Kumaravel, October 2022

PDF | HTML | In the Digital Library

DEPARTMENT: Milestones

Reality beyond our imaginations

By XRDS Staff, October 2022

PDF | HTML | In the Digital Library

SECTION: Features

The future of mixed reality is adaptive

In a future where we replace our smartphones and notebooks with mixed reality headsets, the way we create user interfaces will change drastically. Future interfaces will need to adapt automatically to users' context, guided by optimization-based methods and machine learning, to become beneficial for end-users.

By David Lindlbauer, October 2022

PDF | HTML | In the Digital Library

XR tools and where they are taking us

This article reviews the significant growth in XR tools research over the past few years. It first identifies key dimensions to consider when assessing XR tools, then presents trends in XR research along these dimensions. The author concludes with three wishes for future research to foster the design of new XR authoring tools.

By Michael Nebeling, October 2022

PDF | HTML | In the Digital Library

Augmented human, extended machine

How can we trigger the process of digital embodiment and corporeality in human-robot collaboration through extended reality and digitally enhanced environments?

By Daniela Mitterberger, October 2022

PDF | HTML | In the Digital Library

Magical multi-modal displays using acoustophoresis

Using sound to levitate objects for creating displays that can deliver visual, auditory, tactile, and gustatory experiences.

By Ryuji Hirayama, Sriram Subramanian, October 2022

PDF | HTML | In the Digital Library

The future of experiential computing

In another decade smart glasses, and the networked infrastructure that will make them possible, will fundamentally alter all that we know. It is hard to fully anticipate the impact of such a profound change, but we can make a few predictions.

By Ken Perlin, October 2022

PDF | HTML | In the Digital Library

DEPARTMENT: Labz

Developing and enhancing our realities XR Lab, UC Berkeley

By Jasmine DeHart, October 2022

PDF | HTML | In the Digital Library

DEPARTMENT: Back

Mixed reality and ambiguity

By Kun Jin, October 2022

PDF | HTML | In the Digital Library

DEPARTMENT: Pointers

Interactions in mixed reality

By xrds Staff, October 2022

PDF | HTML | In the Digital Library

SECTION: Features

Life goes on with Pokémon

Players envision how the future design of location-based games can support exploration, socializing, and improving physical and mental health in the post-pandemic new normal.

By Arpita Bhattacharya, Jin Ha Lee, Jason C. Yip, Julie A. Kientz, January 2022

PDF | HTML | In the Digital Library

Health, fun, and engagement: Computing technologies that support physical activity

Health, fun, and engagement: Computing technologies that support physical activity

More and more interactive systems accompany us when we engage in physical activity. But can technologies actually make sports more fun? Or perhaps we will become better at sports through technology?

By Paweł W. Woźniak, Pascal Knierim, Matthias Hoppe, July 2019

PDF | HTML | In the Digital Library

Superhuman sports --- a testing ground for augmenting our senses

Superhuman sports --- a testing ground for augmenting our senses

This article reviews recent developments in superhuman sports with regard to extending the human body and augmenting the playing field, and gives an outlook on future research directions.

By Kai Kunze, Stephan Lukosch, July 2019

PDF | HTML | In the Digital Library

The evolution of augmented reality

DEPARTMENT: Milestones

The evolution of augmented reality

By Alok Pandey, January 2019

PDF | HTML | In the Digital Library

The future of sports and exercise

DEPARTMENT: Labz

The future of sports and exercise

By Leo Holsti, September 2017

PDF | HTML | In the Digital Library

Our virtual reality revolution

COLUMN: INIT

Our virtual reality revolution

By Pedro Lopes, November 2015

PDF | HTML | In the Digital Library

Virtual reality device developments

DEPARTMENT: Milestones

Virtual reality device developments

By Jay Patel, November 2015

PDF | HTML | In the Digital Library

One step beyond virtual reality

SECTION: Features

One step beyond virtual reality

We have come a long way since the late 1970s, when virtual reality technology was in its infancy. With an array of new VR technologies in the market, what might be the future impact on our daily lives?

By Diego Martinez Plasencia, November 2015

PDF | HTML | In the Digital Library

Substitutional reality

Substitutional reality

Now that virtual reality headsets are finally reaching the wider consumer market, how can we merge the physical and virtual worlds to create a unified multi-sensory experience?

By Adalberto L. Simeone, Eduardo Velloso, November 2015

PDF | HTML | In the Digital Library

Using your own muscles

Using your own muscles

Leveraging the user's own muscles to simulate impact and forces from a virtual reality world allows us to create more immersive experiences without bulky equipment.

By Pedro Lopes, Alexandra Ion, Robert Kovacs, November 2015

PDF | HTML | In the Digital Library

Eccescopy

Eccescopy

Creating a future where dreams walk among us.

By Ken Perlin, November 2015

PDF | HTML | In the Digital Library

Lost in the rift

Lost in the rift

Virtual reality users are torn between the real and virtual worlds. Determining how, and when, to show elements of reality in a virtual view is key to providing usable VR experiences.

By Daniel Boland, Mark McGill, November 2015

PDF | HTML | In the Digital Library

Managing cybersickness in virtual reality

Managing cybersickness in virtual reality

If the physical side effects associated with virtual reality are not managed, the widespread adoption of VR may come to a halt.

By Lisa Rebenitsch, November 2015

PDF | HTML | In the Digital Library

What is the vergence-accommodation conflict and how do we fix it?

What is the vergence-accommodation conflict and how do we fix it?

The next wave of virtual reality technology might turn to light field displays to solve a dizzying problem.

By Robert Konrad, November 2015

PDF | HTML | In the Digital Library

VR to the rescue

VR to the rescue

Virtual reality is helping rescue teams prepare for emergency situations in places they could never ordinarily go, like collapsed mines deep underground.

By Alain Boulay, November 2015

PDF | HTML | In the Digital Library

Profile: Susumu Tachi<br />The scientist who invented telexistence

The virtual human interaction lab<br />Stanford, California

DEPARTMENT: Labz

The virtual human interaction lab
Stanford, California

By Andrea Stevenson Won, November 2015

PDF | HTML | In the Digital Library

VR head-mounted displays

DEPARTMENT: Back

VR head-mounted displays

By Finn Kuusisto, November 2015

PDF | HTML | In the Digital Library

Profile: Ori Inbar<br />Making augmented reality a reality

SECTION: Features

Profile: Ori Inbar
Making augmented reality a reality

By Adrian Scoică, December 2013

PDF | HTML | In the Digital Library

Virtual communities and team formation

By Yanru Zhang, Michael Weiss, September 2003

PDF | HTML | In the Digital Library

Human factors in haptic interfaces

By Christopher M. Smith, April 1997

PDF | HTML | In the Digital Library

An investigation of current virtual reality interfaces

Virtual Reality hype is becoming a large part of everyday life. This paper explores the components of actual virtual reality systems, critiquing each in terms of human factors. The hardware and software of visual, aural, and haptic input and feedback are considered. Technical and human factor difficulties are discussed and some potential solutions are offered.

By Lynellen D. S. Perry, Christopher M. Smith, Steven Yang, April 1997

PDF | HTML | In the Digital Library