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Articles Tagged: Motion processing

Articles & Features


SECTION: Features


It may be possible to enable text entry by writing freely in the air, using only the hand as a stylus.

By Christoph Amma, Tanja Schultz, December 2013

PDF | HTML | In the Digital Library

Use of motion field warping to generate cardiac images

In this study, we developed an algorithmic method to analyze late contrast-enhanced (CE) magnetic resonance (MR) images, revealing the so-called hibernating myocardium. The algorithm is based on an efficient and robust image registration algorithm. Using our method, we are able to integrate the static late CE MR image with its corresponding cardiac cine MR images, constructing cardiac motion CE MR images, which are referred to as cardiac cine CE MR images. This method appears promising as an improved cardiac viability assessment tool

By Gang Gao, Paul Cockshott, September 2007

PDF | HTML | In the Digital Library

A human's eye view

Frameless Rendering (FR) is a rendering paradigm which performs stochastic temporal filtering by updating pixels in a random order, based on most recent available input data, and displaying them to the screen immediately [1]. This is a departure from frame-based approaches commonly experienced in interactive graphics. A typical interactive graphics session uses a single input state to compute an entire frame. This constrains the state to be known at the time the first pixel's value is computed. Frameless Rendering samples inputs many times during the interval which begins at the start of the first pixel's computation and ends with the last pixel's computation. Thus, Frameless Rendering performs temporal supersampling - it uses more samples over time. This results in an approximation to motion blur, both theoretically and perceptually.This paper explores this motion blur and its relationship to: camera open shutter time, current computer graphics motion-blur implementations, temporally anti-aliased images, and the Human Visual System's (HVS) motion smear quality (see 'quality' footnote) [2].Finally, we integrate existing research results to conjecture how Frameless Rendering can use knowledge of the Human Visual System's blurred retinal image to direct spatiotemporal sampling. In other words, we suggest importance sampling (see 'sampling' footnote) by prioritizing pixels for computation based on their importance to the visual system in discerning what is occurring in an interactive image sequence.

By Ellen J. Scher Zagier, May 1997

PDF | HTML | In the Digital Library