COLUMN: INIT
Incentives and Gamification
By Yannai A. Gonczarowski, Gustavo F. Tondello, September 2017
By Yannai A. Gonczarowski, Gustavo F. Tondello, September 2017
We have come a long way since the late 1970s, when virtual reality technology was in its infancy. With an array of new VR technologies in the market, what might be the future impact on our daily lives?
By Diego Martinez Plasencia, November 2015
Babbel's Director of Didactics, Miriam Plieninger, weighs in on how mobile apps are rapidly changing the way we approach language learning.
By Daniel Bauer, Billy Rathje, October 2014
A look at how athletic performance can be measured outside of the laboratory.
By Christina Strohrmann, Gerhard Tröster, December 2013
Digital activity sensors are no longer confined to research labs; they're in the wild and they come in lime green. They offer the promise to improve our health and even to affect the ways that we interact with others.
By Andrew Miller, December 2013
When utilizing internal sensors, modern smartphones are inexpensive and powerful wearable devices for sensor data acquisition, processing, and feedback in personal daily health applications.
By Gabriele Spina, Oliver Amft, December 2013
Internet startup POPVOX connects constituents to Congress in a play to disrupt the world of advocacy.
By Joshua Tauberer, December 2011
Although public information is open, it is not always easily accessible.
By Harlan Yu, Stephen Schultze, December 2011
Two computer scientists have created a video game about mice and elephants that can make computer encryption properly secure---as long as you play it randomly.
By Ran Halprin, Moni Naor, December 2010
By Bryan Stroubeé, May 2006
By Eric J. Shamow, December 2002
By Suzie Allard, March 2001
By Per Andersen, September 1999