SECTION: Features
Now that virtual reality headsets are finally reaching the wider consumer market, how can we merge the physical and virtual worlds to create a unified multi-sensory experience?
By Adalberto L. Simeone, Eduardo Velloso, November 2015
PDF | HTML | In the Digital Library
To some, mathematics is an art form. In this interview, we discuss the creativity behind computational origami, a growing area of computational geometry, with Erik Demaine.
By Michael Zuba, Nick DePalma, June 2013
PDF | HTML | In the Digital Library
This paper covers the techniques of Polygonal Simplification in order to produce Levels of Detail (LODs). The problem of creating LODs is a complex one: how can simpler versions of a model be created? How can the approximation error be measured? How can the visual degradation be estimated? Can all this be done automatically? After exposing the basic aims and principles of polygonal simplification, we compare recent algorithms and state their various qualities and weaknesses.
By Mike Krus, Patrick Bourdot, Françoise Guisnel, Gullaume Thibault, May 1997
PDF | HTML | In the Digital Library