Articles Tagged: Virtual reality
Articles & Features
COLUMN: Letter from the editors
Toward practical and high-fidelity user digitization in extended reality environments
By Karan Ahuja, October 2022
COLUMN: INIT
Shaping the new future of work through mixed reality
By Bala Thoravi Kumaravel, October 2022
SECTION: Features
Learning about VR in VR
After 20 years of teaching about VR, we finally taught in VR. This article describes lessons learned from 263 students who spent 10 weeks in virtual reality together and a total of 200,000 shared minutes "in headset."
By Cyan DeVeaux, Jeremy Bailenson, October 2022
Designing eXtended reality experiences for the future of hybrid meetings
Hybrid meetings are challenging. They require interface solutions that support communication between both co-located and remote team members. However, recent research on extended reality points to interesting new directions for the future of these meetings.
By Jens Emil Grønbæk, October 2022
The future of mixed reality is adaptive
In a future where we replace our smartphones and notebooks with mixed reality headsets, the way we create user interfaces will change drastically. Future interfaces will need to adapt automatically to users' context, guided by optimization-based methods and machine learning, to become beneficial for end-users.
By David Lindlbauer, October 2022
XR tools and where they are taking us
This article reviews the significant growth in XR tools research over the past few years. It first identifies key dimensions to consider when assessing XR tools, then presents trends in XR research along these dimensions. The author concludes with three wishes for future research to foster the design of new XR authoring tools.
By Michael Nebeling, October 2022
The future of experiential computing
In another decade smart glasses, and the networked infrastructure that will make them possible, will fundamentally alter all that we know. It is hard to fully anticipate the impact of such a profound change, but we can make a few predictions.
By Ken Perlin, October 2022
DEPARTMENT: Labz
Developing and enhancing our realities XR Lab, UC Berkeley
By Jasmine DeHart, October 2022
SECTION: Features
Health, fun, and engagement: Computing technologies that support physical activity
More and more interactive systems accompany us when we engage in physical activity. But can technologies actually make sports more fun? Or perhaps we will become better at sports through technology?
By Paweł W. Woźniak, Pascal Knierim, Matthias Hoppe, July 2019
Promises of the virtual museum
Have we escaped the hype and death cycles that have plagued the history of virtual reality? In the last few years, as commercial virtual reality headsets and systems have become accessible, content developers, film festivals, and---most intriguing---galleries and museums are dipping their toes in the virtual pool.
By Jas Brooks, January 2019
DEPARTMENT: Blogs
Exploring virtual reality--are we there yet?
The XRDS blog highlights a range of topics from conference coverage, to security and privacy, to CS theory. Selected blog posts, edited for print, are featured in every issue. Please visit xrds.acm.org/blog to read each post in its entirety. If you are interested in joining as a student blogger, please contact us.
By Andrew J. Hunsucker, April 2016
SECTION: Features
One step beyond virtual reality
We have come a long way since the late 1970s, when virtual reality technology was in its infancy. With an array of new VR technologies in the market, what might be the future impact on our daily lives?
By Diego Martinez Plasencia, November 2015
Substitutional reality
Now that virtual reality headsets are finally reaching the wider consumer market, how can we merge the physical and virtual worlds to create a unified multi-sensory experience?
By Adalberto L. Simeone, Eduardo Velloso, November 2015
Using your own muscles
Leveraging the user's own muscles to simulate impact and forces from a virtual reality world allows us to create more immersive experiences without bulky equipment.
By Pedro Lopes, Alexandra Ion, Robert Kovacs, November 2015
Lost in the rift
Virtual reality users are torn between the real and virtual worlds. Determining how, and when, to show elements of reality in a virtual view is key to providing usable VR experiences.
By Daniel Boland, Mark McGill, November 2015
Managing cybersickness in virtual reality
If the physical side effects associated with virtual reality are not managed, the widespread adoption of VR may come to a halt.
By Lisa Rebenitsch, November 2015
What is the vergence-accommodation conflict and how do we fix it?
The next wave of virtual reality technology might turn to light field displays to solve a dizzying problem.
By Robert Konrad, November 2015
VR to the rescue
Virtual reality is helping rescue teams prepare for emergency situations in places they could never ordinarily go, like collapsed mines deep underground.
By Alain Boulay, November 2015
Profile: Susumu Tachi
The scientist who invented telexistence
By Adrian Scoică, November 2015
DEPARTMENT: Labz
The virtual human interaction lab
Stanford, California
By Andrea Stevenson Won, November 2015
SECTION: Features
Profile: Ori Inbar
Making augmented reality a reality
By Adrian Scoică, December 2013
Virtual communities and team formation
By Yanru Zhang, Michael Weiss, September 2003
DIVE-ON
By Ayman Ammoura, March 2001
Human factors in haptic interfaces
By Christopher M. Smith, April 1997
An investigation of current virtual reality interfaces
Virtual Reality hype is becoming a large part of everyday life. This paper explores the components of actual virtual reality systems, critiquing each in terms of human factors. The hardware and software of visual, aural, and haptic input and feedback are considered. Technical and human factor difficulties are discussed and some potential solutions are offered.
By Lynellen D. S. Perry, Christopher M. Smith, Steven Yang, April 1997