SECTION: Features
My research shows how engineers in companies often feel little power to account for the ethics of what they create, and my student activism shows how universities often reproduce similar dynamics, harming their community in the process. Here are some ways students can---and must---resist.
By David Gray Widder, June 2024
PDF | HTML | In the Digital Library
SECTION: Features
After 20 years of teaching about VR, we finally taught in VR. This article describes lessons learned from 263 students who spent 10 weeks in virtual reality together and a total of 200,000 shared minutes "in headset."
By Cyan DeVeaux, Jeremy Bailenson, October 2022
PDF | HTML | In the Digital Library
![Integrating people-centered and planet-centered design](/images/DLImages/281_F7_Xu.png)
SECTION: Features
Exploring the many approaches and issues involved in developing technologies for wellbeing---from including environmental concerns to building long-lasting, transdisciplinary partnerships both inside and beyond the academy.
By Xuhai Xu, September 2021
PDF | HTML | In the Digital Library
![Sports and machine learning: How young people can use data from their own bodies to learn about machine learning](/images/DLImages/f7_s.png)
SECTION: Features
In order to foster interest in machine learning among young people, presented are simple and effective ways to engage kids using sensors on their own bodies.
By Abigail Zimmermann-Niefield, R. Benjamin Shapiro, Shaun Kane, July 2019
PDF | HTML | In the Digital Library