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Articles Tagged: Human computer interaction (HCI)

Articles & Features

The search for my computer science

SECTION: Features

The search for my computer science

A journey spanning Nigeria, the United States, and Tanzania, is one woman's search for meaning and validation as a computer scientist.

By Judith Uchidiuno, October 2018

PDF | HTML | In the Digital Library

Computer scientists in action: Sauvik Das, usable security & privacy

Computer scientists in action: Lining Yao, fabrication

Can we build the cyborg future we all deserve?

Knowing who we represent in HCI helps us understand what is at stake. Intersectionality can help us do better.

By Ari Schlesinger, December 2017

PDF | HTML | In the Digital Library

Crossroads

COLUMN: Letter from the editors

Crossroads

By Okke Schrijvers, September 2017

PDF | HTML | In the Digital Library

Incentives and Gamification

COLUMN: INIT

Incentives and Gamification

By Yannai A. Gonczarowski, Gustavo F. Tondello, September 2017

PDF | HTML | In the Digital Library

A Brief History of Gamification

DEPARTMENT: Milestones

A Brief History of Gamification

By Alok Pandey, September 2017

PDF | HTML | In the Digital Library

Games user research and gamification in human-computer interaction

SECTION: Features: Motivating Participation

Games user research and gamification in human-computer interaction

Video games inspire new tools for creating engaging user experiences.

By Lennart E. Nacke, September 2017

PDF | HTML | In the Digital Library

Gamified and persuasive systems as behavior change agents for health and wellness

Gamified and persuasive systems as behavior change agents for health and wellness

Gameful elements and persuasive strategies can motivate and encourage people to take charge of their health and achieve their ultimate wellness goal.

By Dennis L. Kappen, Rita Orji, September 2017

PDF | HTML | In the Digital Library

The ethics of gamification

The ethics of gamification

Gamification is manipulation; at least that is what many people think. Because gamification is a powerful tool for modifying behaviors, how we should consider ethics specifically for gamification?

By Andrzej Marczewski, September 2017

PDF | HTML | In the Digital Library

CHI 2016

DEPARTMENT: Blogs

CHI 2016

What can 1,000 scientists achieve when they invest one hour doing voluntary work?

By Nur Al-huda Hamdan, September 2016

PDF | HTML | In the Digital Library

An introduction to gamification in human-computer interaction

An introduction to gamification in human-computer interaction

Improving user experience through game play.

By Gustavo Fortes Tondello, September 2016

PDF | HTML | In the Digital Library

The center and the periphery: beyond Eurocentrism

COLUMN: INIT

The center and the periphery: beyond Eurocentrism

By Ahmed Ansari, Raghavendra Kandala, June 2016

PDF | HTML | In the Digital Library

Decolonising HCI and interaction design discourse: some considerations in planning AfriCHI

SECTION: Features

Decolonising HCI and interaction design discourse: some considerations in planning AfriCHI

Bringing African theorists into the construction of African identity in HCI.

By Nicola J. Bidwell, June 2016

PDF | HTML | In the Digital Library

Breaking the cycle of Macondo: design and decolonial futures

Breaking the cycle of Macondo: design and decolonial futures

How can the ideas of timelessness and anachronism contribute to the decolonization of design practices in Latin America?

By Luiza Prado de O. Martins, Pedro J. S. Vieira de Oliveira, June 2016

PDF | HTML | In the Digital Library

Supporting creativity, expressiveness and complexity through personal fabrication

Digital fabrication: a human-machine interface for advanced manufacturing

RIT SIGCHI<br />Democratizing digitization, campus outreach, and more

Additive manufacturing

DEPARTMENT: Milestones

Additive manufacturing

By Jay Patel, April 2016

PDF | HTML | In the Digital Library

Exploring virtual reality--are we there yet?

DEPARTMENT: Blogs

Exploring virtual reality--are we there yet?

The XRDS blog highlights a range of topics from conference coverage, to security and privacy, to CS theory. Selected blog posts, edited for print, are featured in every issue. Please visit xrds.acm.org/blog to read each post in its entirety. If you are interested in joining as a student blogger, please contact us.

By Andrew J. Hunsucker, April 2016

PDF | HTML | In the Digital Library

A manifest for digital imperfection

SECTION: Features

A manifest for digital imperfection

Artistic style is an important aspect for creative practice. However giving away some computational control over digital design and fabrication is necessary in order to engage designers in a higher-risk practice that enhances attention, creative decision making, and product ownership.

By Amit Zoran, April 2016

PDF | HTML | In the Digital Library

Personal fabrication: from automated machines to augmented tools

Personal fabrication: from automated machines to augmented tools

Fully automated digital fabrication tools are the darling of the personal fabrication movement, but they may not be the best format for harnessing digital fabrication for personal use. Instead we should be developing tools that work cooperatively with users to augment natural abilities rather than eliminate human involvement altogether.

By Ilan Moyer, April 2016

PDF | HTML | In the Digital Library

Building a toolkit for fabricating interactive objects

Building a toolkit for fabricating interactive objects

Despite the recent proliferation of easy-to-use personal fabrication devices, designing custom objects that are useful remains challenging. RFID technology can allow designers to easily embed rich and robust interaction in custom creations at low cost.

By Andrew Spielberg, Alanson Sample, Scott E. Hudson, Jennifer Mankoff, James McCann, April 2016

PDF | HTML | In the Digital Library

3-D printing interactive objects

3-D printing interactive objects

Today's 3-D printing hobbyists churn out kilos of static trinkets. These existing machines can further help them create functional objects, if new perspectives and designs are employed.

By Valkyrie Savage, April 2016

PDF | HTML | In the Digital Library

Drowning in triangle soup: the quest for a better 3-D printing file format

Drowning in triangle soup: the quest for a better 3-D printing file format

File formats for additive manufacturing are lagging behind the capabilities of 3-D printing technology itself, and no one is doing anything about it.

By Jesse Louis-Rosenberg, April 2016

PDF | HTML | In the Digital Library

3-D printing: green or not?

3-D printing: green or not?

3-D printing could herald new advances in sustainable production, that is, so long as it does not become a sustainability hazard itself.

By David Rejeski, April 2016

PDF | HTML | In the Digital Library

Profile: Dennis Bormann<br />The man who introduced Antarctica's Davis Station to 3-D printing

The emergence of 3-D printing

DEPARTMENT: Back

The emergence of 3-D printing

By Asmaa Rabie, April 2016

PDF | HTML | In the Digital Library

The genie in the machines

FEATURE: Features

The genie in the machines

The ultimate goal of the Internet of Things and wearable revolution is to gift every person with their own magic genie, who will understand all of their needs and desires and thereby enrich the world around them.

By Jonathan Caras, December 2015

PDF | HTML | In the Digital Library

Lost in the rift

SECTION: Features

Lost in the rift

Virtual reality users are torn between the real and virtual worlds. Determining how, and when, to show elements of reality in a virtual view is key to providing usable VR experiences.

By Daniel Boland, Mark McGill, November 2015

PDF | HTML | In the Digital Library

Managing cybersickness in virtual reality

Managing cybersickness in virtual reality

If the physical side effects associated with virtual reality are not managed, the widespread adoption of VR may come to a halt.

By Lisa Rebenitsch, November 2015

PDF | HTML | In the Digital Library

Profile: Susumu Tachi<br />The scientist who invented telexistence

The virtual human interaction lab<br />Stanford, California

DEPARTMENT: Labz

The virtual human interaction lab
Stanford, California

By Andrea Stevenson Won, November 2015

PDF | HTML | In the Digital Library

Health 2.0: the digital health revolution

COLUMN: INIT

Health 2.0: the digital health revolution

By Diana Lynn MacLean, December 2014

PDF | HTML | In the Digital Library

Here comes the #engagement: A serious health initiative made trendy

SECTION: Features

Here comes the #engagement: A serious health initiative made trendy

Creating a user experience to communicate the seriousness of HIV prevention and awareness can be both educational while entertaining. This combination along with a sense of cultural influence helps to both attract and engage millennials.

By Fay Cobb Payton, KaMar Galloway, December 2014

PDF | HTML | In the Digital Library

Challenges in personal health tracking

Challenges in personal health tracking

Increasingly, personal health data can be tracked and integrated from numerous streams quickly and easily, but our feedback lingers in the land of "show the user a graph and hope." How can we help people make sense of personal health data?

By Matthew Kay, December 2014

PDF | HTML | In the Digital Library

Satellite navigation

DEPARTMENT: Back

Satellite navigation

By Finn Kuusisto, March 2014

PDF | HTML | In the Digital Library

Getting dressed in tech

COLUMN: INIT

Getting dressed in tech

By Terrell R. Bennett, Julia Seiter, December 2013

PDF | HTML | In the Digital Library

Quantified performance

SECTION: Features

Quantified performance

A look at how athletic performance can be measured outside of the laboratory.

By Christina Strohrmann, Gerhard Tröster, December 2013

PDF | HTML | In the Digital Library

Fitness trackers

Fitness trackers

Digital activity sensors are no longer confined to research labs; they're in the wild and they come in lime green. They offer the promise to improve our health and even to affect the ways that we interact with others.

By Andrew Miller, December 2013

PDF | HTML | In the Digital Library

Tracking how we read

Tracking how we read

Using activity recognition for cognitive tasks can provide new insights about reading and learning habits.

By Kai Kunze, December 2013

PDF | HTML | In the Digital Library

Toward smartphone assisted personal rehabilitation training

Toward smartphone assisted personal rehabilitation training

When utilizing internal sensors, modern smartphones are inexpensive and powerful wearable devices for sensor data acquisition, processing, and feedback in personal daily health applications.

By Gabriele Spina, Oliver Amft, December 2013

PDF | HTML | In the Digital Library

Capturing human motion one step at a time

Capturing human motion one step at a time

The design, construction, and deployment of a pressure-enhanced IMU system that fits in the bottom of your shoe.

By Rolf Adelsberger, December 2013

PDF | HTML | In the Digital Library

Wearable brain computer interface are we there yet?

Wearable brain computer interface are we there yet?

Brain computer interfaces are still restricted to the domains of health and research, but we understand what needs to be done and are getting closer to making a commercial wearable EEG system.

By Viswam Nathan, December 2013

PDF | HTML | In the Digital Library

Robotic vacuums

DEPARTMENT: Back

Robotic vacuums

By Finn Kuusisto, December 2013

PDF | HTML | In the Digital Library

Habits: Our cognitive shortcut

DEPARTMENT: Blogs

Habits: Our cognitive shortcut

Accepting the habitual system as an inseparable part of our minds, understanding its limitation and the way it works, may help us to achieve our long-term goals.

By Gidi Nave, September 2013

PDF | HTML | In the Digital Library

The XRDS Blog

The XRDS Blog

The newly launched XRDS blog highlights a range of topics from conference overviews to privacy and security, from HCI to cryptography. Selected blog posts, edited for print, will be featured in every issue. Please visit xrds.acm.org/blog to read each post in its entirety.

By Wolfgang Richter, Dimitris Mitropoulos, December 2012

PDF | HTML | In the Digital Library

Seven factors for designing successful mHealth projects

SECTION: Features

Seven factors for designing successful mHealth projects

Although mobile technology has the power to vastly improve healthcare delivery in developing regions, many issues can affect the success of mHealth systems.

By Atanu Garai, December 2012

PDF | HTML | In the Digital Library

User experience practices in Nairobi's iHub community

User experience practices in Nairobi's iHub community

How a forthcoming user experience (UX) lab will meet the needs of the African technology community.

By Mark Kamau, Angela Crandall, Kagonya Awori, December 2012

PDF | HTML | In the Digital Library

Research at Nairobi's iHub

Research at Nairobi's iHub

By Angela Crandall, Rhoda Omenya, December 2012

PDF | HTML | In the Digital Library

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