Articles Tagged: Human computer interaction (HCI)
Articles & Features
SECTION: Features
Ideas from Actions, Alternative Anatomical Architectures
In this curation of his work, performance artist Stelarc, explains the process of extending his body and his self while exploring movement, sound, and autonomy.
By Stelarc, January 2023
SECTION: Features
Why you being WEIRD to me?
HCI researchers and practitioners of all backgrounds need to consider the role WEIRD-ness plays in HCI methods, research, and communities and the impact that has on marginalized communities.
By Leslie Coney, July 2022
Machine learning fairness in big tech
Auriel Wright talks about her work on advancing fairness and equity in computer vision at Google.
By Adinawa Adjagbodjou, July 2022
Decoloniality in computing
This interview explores the relationship between social computing technology and decolonization and the relationship between coloniality and computing research.
By Jordan Taylor, July 2022
SECTION: Features
AI and essential labor
With the onset of the COVID-19 pandemic in the United States, "essential work" became a calling card for the labor that kept the country running. But the activity of essential workers often occurs out of sight. For example, the products of waste workers are everywhere---clean floors, sanitized tables, objects made from recycled plastics---though workers themselves are often behind the scenes.
By Franchesca Spektor, Estefania Rodriguez, Samantha Shorey, Sarah Fox, January 2022
SECTION: Features
Designing technology that promotes users' digital wellbeing
Existing tools for digital self-control strongly rely on users' self-regulation strategies and capabilities. Recent work, however, highlights the importance of proactively assisting users in learning how to use technology through customizable and adaptable interventions.
By Alberto Monge Roffarello, Luigi De Russis, September 2021
Using sensors to measure inbox stress
Email notifications are constantly calling for our attention, and the volume of emails is ever-increasing. A research group at the University of California, Irvine explores how managing the inbox affects stress for different working populations.
By Fatema Akbar, September 2021
Toward a more empathic relationship between humans and computing systems
How might computing support us in becoming our better, more emotionally resilient selves? We explore this in an interview with the team from Microsoft Research's Human Understanding and Empathy group.
By Xuhai Xu, Karan Ahuja, Jasmine Lu, Mary Czerwinski, Jina Suh, Gonzalo Ramos, September 2021
Envisioning alternative relationships with the environment through computational design
Climate change is one symptom reflecting a larger problem of how we humans view ourselves as separate from the environment. How can computation and design help us expand our perception so we can better attend to the natural world?
By Malika Khurana, June 2021
Man on the moon (1969), women on the web (1991 and still going strong)
Whatever you do in your life, you can bring it all together to find your place. This is a story about the twists and turns of life---from architecture to HCI.
By Jeni Paay, March 2021
The shape of our feminisms
Understanding agency and empowerment outside the Global North.
By Maryam Mustafa, March 2021
HCI education of choice
This article is from the perspective of an Egyptian HCI educator who explores "designing" inclusive designers, and how decolonial thinking can address inclusion in HCI education as one possible critical lens.
By Shaimaa Lazem, March 2021
The usability and digitalization of healthcare
As interaction researchers strive to make sense of the forest, they should not lose sight of the trees.
By Christofer Rydenfält, Johanna Persson, April 2020
Future assistive devices: What's at stake for you or me?
In the future, small portable devices will be available for all kinds of purposes, not least as a support for people with different kinds of impairments. But is this purely a good development or are there possible dangers? In the latter case, how can we find a proper balance?
By Lars Oestreicher, September 2019
"But why?" Understanding explainable artificial intelligence
Opaque algorithms get to score and choose in many areas using their own inscrutable logic. To whom are said algorithms held accountable? And what is being done to ensure explainability of these algorithms?
By Tim Miller, April 2019
DEPARTMENT: Blogs
A world full of emojis
The XRDS blog highlights a range of topics from conference coverage, to security and privacy, to CS theory. Selected blog posts, edited for print, are featured in every issue. Please visit xrds.acm.org/blog to read each post in its entirety. If you are interested in joining as a student blogger, please contact us.
By Maria Gaci, January 2019
SECTION: Features
The search for my computer science
A journey spanning Nigeria, the United States, and Tanzania, is one woman's search for meaning and validation as a computer scientist.
By Judith Uchidiuno, October 2018
Computer scientists in action: Sauvik Das, usable security & privacy
By Sauvik Das, October 2018
Computer scientists in action: Lining Yao, fabrication
By Lining Yao, October 2018
Can we build the cyborg future we all deserve?
Knowing who we represent in HCI helps us understand what is at stake. Intersectionality can help us do better.
By Ari Schlesinger, December 2017
COLUMN: INIT
Incentives and Gamification
By Yannai A. Gonczarowski, Gustavo F. Tondello, September 2017
SECTION: Features: Motivating Participation
Games user research and gamification in human-computer interaction
Video games inspire new tools for creating engaging user experiences.
By Lennart E. Nacke, September 2017
Gamified and persuasive systems as behavior change agents for health and wellness
Gameful elements and persuasive strategies can motivate and encourage people to take charge of their health and achieve their ultimate wellness goal.
By Dennis L. Kappen, Rita Orji, September 2017
The ethics of gamification
Gamification is manipulation; at least that is what many people think. Because gamification is a powerful tool for modifying behaviors, how we should consider ethics specifically for gamification?
By Andrzej Marczewski, September 2017
DEPARTMENT: Blogs
CHI 2016
What can 1,000 scientists achieve when they invest one hour doing voluntary work?
By Nur Al-huda Hamdan, September 2016
An introduction to gamification in human-computer interaction
Improving user experience through game play.
By Gustavo Fortes Tondello, September 2016
COLUMN: INIT
The center and the periphery: beyond Eurocentrism
By Ahmed Ansari, Raghavendra Kandala, June 2016
SECTION: Features
Decolonising HCI and interaction design discourse: some considerations in planning AfriCHI
Bringing African theorists into the construction of African identity in HCI.
By Nicola J. Bidwell, June 2016
Breaking the cycle of Macondo: design and decolonial futures
How can the ideas of timelessness and anachronism contribute to the decolonization of design practices in Latin America?
By Luiza Prado de O. Martins, Pedro J. S. Vieira de Oliveira, June 2016
COLUMN: Letter from the editors
Supporting creativity, expressiveness and complexity through personal fabrication
By Jennifer Jacobs, April 2016
COLUMN: INIT
Digital fabrication: a human-machine interface for advanced manufacturing
By Stefanie Mueller, Nadya Peek, April 2016
DEPARTMENT: Updates
RIT SIGCHI
Democratizing digitization, campus outreach, and more
By David Byrd, April 2016
DEPARTMENT: Blogs
Exploring virtual reality--are we there yet?
The XRDS blog highlights a range of topics from conference coverage, to security and privacy, to CS theory. Selected blog posts, edited for print, are featured in every issue. Please visit xrds.acm.org/blog to read each post in its entirety. If you are interested in joining as a student blogger, please contact us.
By Andrew J. Hunsucker, April 2016
SECTION: Features
A manifest for digital imperfection
Artistic style is an important aspect for creative practice. However giving away some computational control over digital design and fabrication is necessary in order to engage designers in a higher-risk practice that enhances attention, creative decision making, and product ownership.
By Amit Zoran, April 2016
Personal fabrication: from automated machines to augmented tools
Fully automated digital fabrication tools are the darling of the personal fabrication movement, but they may not be the best format for harnessing digital fabrication for personal use. Instead we should be developing tools that work cooperatively with users to augment natural abilities rather than eliminate human involvement altogether.
By Ilan Moyer, April 2016
Building a toolkit for fabricating interactive objects
Despite the recent proliferation of easy-to-use personal fabrication devices, designing custom objects that are useful remains challenging. RFID technology can allow designers to easily embed rich and robust interaction in custom creations at low cost.
By Andrew Spielberg, Alanson Sample, Scott E. Hudson, Jennifer Mankoff, James McCann, April 2016
3-D printing interactive objects
Today's 3-D printing hobbyists churn out kilos of static trinkets. These existing machines can further help them create functional objects, if new perspectives and designs are employed.
By Valkyrie Savage, April 2016
Drowning in triangle soup: the quest for a better 3-D printing file format
File formats for additive manufacturing are lagging behind the capabilities of 3-D printing technology itself, and no one is doing anything about it.
By Jesse Louis-Rosenberg, April 2016
3-D printing: green or not?
3-D printing could herald new advances in sustainable production, that is, so long as it does not become a sustainability hazard itself.
By David Rejeski, April 2016
Profile: Dennis Bormann
The man who introduced Antarctica's Davis Station to 3-D printing
By Adrian Scoică, April 2016
FEATURE: Features
The genie in the machines
The ultimate goal of the Internet of Things and wearable revolution is to gift every person with their own magic genie, who will understand all of their needs and desires and thereby enrich the world around them.
By Jonathan Caras, December 2015