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Articles Tagged: Human computer interaction (HCI)

Articles & Features

Designing technology that promotes users' digital wellbeing

SECTION: Features

Designing technology that promotes users' digital wellbeing

Existing tools for digital self-control strongly rely on users' self-regulation strategies and capabilities. Recent work, however, highlights the importance of proactively assisting users in learning how to use technology through customizable and adaptable interventions.

By Alberto Monge Roffarello, Luigi De Russis, September 2021

PDF | HTML | In the Digital Library

Using sensors to measure inbox stress

Email notifications are constantly calling for our attention, and the volume of emails is ever-increasing. A research group at the University of California, Irvine explores how managing the inbox affects stress for different working populations.

By Fatema Akbar, September 2021

PDF | HTML | In the Digital Library

Toward a more empathic relationship between humans and computing systems

How might computing support us in becoming our better, more emotionally resilient selves? We explore this in an interview with the team from Microsoft Research's Human Understanding and Empathy group.

By Xuhai Xu, Karan Ahuja, Jasmine Lu, Mary Czerwinski, Jina Suh, Gonzalo Ramos, September 2021

PDF | HTML | In the Digital Library

Envisioning alternative relationships with the environment through computational design

Climate change is one symptom reflecting a larger problem of how we humans view ourselves as separate from the environment. How can computation and design help us expand our perception so we can better attend to the natural world?

By Malika Khurana, June 2021

PDF | HTML | In the Digital Library

Man on the moon (1969), women on the web (1991 and still going strong)

Whatever you do in your life, you can bring it all together to find your place. This is a story about the twists and turns of life---from architecture to HCI.

By Jeni Paay, March 2021

PDF | HTML | In the Digital Library

The shape of our feminisms

Understanding agency and empowerment outside the Global North.

By Maryam Mustafa, March 2021

PDF | HTML | In the Digital Library

HCI education of choice

This article is from the perspective of an Egyptian HCI educator who explores "designing" inclusive designers, and how decolonial thinking can address inclusion in HCI education as one possible critical lens.

By Shaimaa Lazem, March 2021

PDF | HTML | In the Digital Library

The usability and digitalization of healthcare

As interaction researchers strive to make sense of the forest, they should not lose sight of the trees.

By Christofer Rydenfält, Johanna Persson, April 2020

PDF | HTML | In the Digital Library

Future assistive devices: What's at stake for you or me?

Future assistive devices: What's at stake for you or me?

In the future, small portable devices will be available for all kinds of purposes, not least as a support for people with different kinds of impairments. But is this purely a good development or are there possible dangers? In the latter case, how can we find a proper balance?

By Lars Oestreicher, September 2019

PDF | HTML | In the Digital Library

"But why?" Understanding explainable artificial intelligence

Opaque algorithms get to score and choose in many areas using their own inscrutable logic. To whom are said algorithms held accountable? And what is being done to ensure explainability of these algorithms?

By Tim Miller, April 2019

PDF | HTML | In the Digital Library

DEPARTMENT: Blogs

A world full of emojis

The XRDS blog highlights a range of topics from conference coverage, to security and privacy, to CS theory. Selected blog posts, edited for print, are featured in every issue. Please visit xrds.acm.org/blog to read each post in its entirety. If you are interested in joining as a student blogger, please contact us.

By Maria Gaci, January 2019

PDF | HTML | In the Digital Library

The search for my computer science

SECTION: Features

The search for my computer science

A journey spanning Nigeria, the United States, and Tanzania, is one woman's search for meaning and validation as a computer scientist.

By Judith Uchidiuno, October 2018

PDF | HTML | In the Digital Library

Computer scientists in action: Sauvik Das, usable security & privacy

Computer scientists in action: Lining Yao, fabrication

Can we build the cyborg future we all deserve?

Knowing who we represent in HCI helps us understand what is at stake. Intersectionality can help us do better.

By Ari Schlesinger, December 2017

PDF | HTML | In the Digital Library

Crossroads

COLUMN: Letter from the editors

Crossroads

By Okke Schrijvers, September 2017

PDF | HTML | In the Digital Library

Incentives and Gamification

COLUMN: INIT

Incentives and Gamification

By Yannai A. Gonczarowski, Gustavo F. Tondello, September 2017

PDF | HTML | In the Digital Library

A Brief History of Gamification

DEPARTMENT: Milestones

A Brief History of Gamification

By Alok Pandey, September 2017

PDF | HTML | In the Digital Library

Games user research and gamification in human-computer interaction

SECTION: Features: Motivating Participation

Games user research and gamification in human-computer interaction

Video games inspire new tools for creating engaging user experiences.

By Lennart E. Nacke, September 2017

PDF | HTML | In the Digital Library

Gamified and persuasive systems as behavior change agents for health and wellness

Gamified and persuasive systems as behavior change agents for health and wellness

Gameful elements and persuasive strategies can motivate and encourage people to take charge of their health and achieve their ultimate wellness goal.

By Dennis L. Kappen, Rita Orji, September 2017

PDF | HTML | In the Digital Library

The ethics of gamification

The ethics of gamification

Gamification is manipulation; at least that is what many people think. Because gamification is a powerful tool for modifying behaviors, how we should consider ethics specifically for gamification?

By Andrzej Marczewski, September 2017

PDF | HTML | In the Digital Library

CHI 2016

DEPARTMENT: Blogs

CHI 2016

What can 1,000 scientists achieve when they invest one hour doing voluntary work?

By Nur Al-huda Hamdan, September 2016

PDF | HTML | In the Digital Library

An introduction to gamification in human-computer interaction

An introduction to gamification in human-computer interaction

Improving user experience through game play.

By Gustavo Fortes Tondello, September 2016

PDF | HTML | In the Digital Library

The center and the periphery: beyond Eurocentrism

COLUMN: INIT

The center and the periphery: beyond Eurocentrism

By Ahmed Ansari, Raghavendra Kandala, June 2016

PDF | HTML | In the Digital Library

Decolonising HCI and interaction design discourse: some considerations in planning AfriCHI

SECTION: Features

Decolonising HCI and interaction design discourse: some considerations in planning AfriCHI

Bringing African theorists into the construction of African identity in HCI.

By Nicola J. Bidwell, June 2016

PDF | HTML | In the Digital Library

Breaking the cycle of Macondo: design and decolonial futures

Breaking the cycle of Macondo: design and decolonial futures

How can the ideas of timelessness and anachronism contribute to the decolonization of design practices in Latin America?

By Luiza Prado de O. Martins, Pedro J. S. Vieira de Oliveira, June 2016

PDF | HTML | In the Digital Library

Supporting creativity, expressiveness and complexity through personal fabrication

Digital fabrication: a human-machine interface for advanced manufacturing

RIT SIGCHI<br />Democratizing digitization, campus outreach, and more

Additive manufacturing

DEPARTMENT: Milestones

Additive manufacturing

By Jay Patel, April 2016

PDF | HTML | In the Digital Library

Exploring virtual reality--are we there yet?

DEPARTMENT: Blogs

Exploring virtual reality--are we there yet?

The XRDS blog highlights a range of topics from conference coverage, to security and privacy, to CS theory. Selected blog posts, edited for print, are featured in every issue. Please visit xrds.acm.org/blog to read each post in its entirety. If you are interested in joining as a student blogger, please contact us.

By Andrew J. Hunsucker, April 2016

PDF | HTML | In the Digital Library

A manifest for digital imperfection

SECTION: Features

A manifest for digital imperfection

Artistic style is an important aspect for creative practice. However giving away some computational control over digital design and fabrication is necessary in order to engage designers in a higher-risk practice that enhances attention, creative decision making, and product ownership.

By Amit Zoran, April 2016

PDF | HTML | In the Digital Library

Personal fabrication: from automated machines to augmented tools

Personal fabrication: from automated machines to augmented tools

Fully automated digital fabrication tools are the darling of the personal fabrication movement, but they may not be the best format for harnessing digital fabrication for personal use. Instead we should be developing tools that work cooperatively with users to augment natural abilities rather than eliminate human involvement altogether.

By Ilan Moyer, April 2016

PDF | HTML | In the Digital Library

Building a toolkit for fabricating interactive objects

Building a toolkit for fabricating interactive objects

Despite the recent proliferation of easy-to-use personal fabrication devices, designing custom objects that are useful remains challenging. RFID technology can allow designers to easily embed rich and robust interaction in custom creations at low cost.

By Andrew Spielberg, Alanson Sample, Scott E. Hudson, Jennifer Mankoff, James McCann, April 2016

PDF | HTML | In the Digital Library

3-D printing interactive objects

3-D printing interactive objects

Today's 3-D printing hobbyists churn out kilos of static trinkets. These existing machines can further help them create functional objects, if new perspectives and designs are employed.

By Valkyrie Savage, April 2016

PDF | HTML | In the Digital Library

Drowning in triangle soup: the quest for a better 3-D printing file format

Drowning in triangle soup: the quest for a better 3-D printing file format

File formats for additive manufacturing are lagging behind the capabilities of 3-D printing technology itself, and no one is doing anything about it.

By Jesse Louis-Rosenberg, April 2016

PDF | HTML | In the Digital Library

3-D printing: green or not?

3-D printing: green or not?

3-D printing could herald new advances in sustainable production, that is, so long as it does not become a sustainability hazard itself.

By David Rejeski, April 2016

PDF | HTML | In the Digital Library

Profile: Dennis Bormann<br />The man who introduced Antarctica's Davis Station to 3-D printing

The emergence of 3-D printing

DEPARTMENT: Back

The emergence of 3-D printing

By Asmaa Rabie, April 2016

PDF | HTML | In the Digital Library

The genie in the machines

FEATURE: Features

The genie in the machines

The ultimate goal of the Internet of Things and wearable revolution is to gift every person with their own magic genie, who will understand all of their needs and desires and thereby enrich the world around them.

By Jonathan Caras, December 2015

PDF | HTML | In the Digital Library

Lost in the rift

SECTION: Features

Lost in the rift

Virtual reality users are torn between the real and virtual worlds. Determining how, and when, to show elements of reality in a virtual view is key to providing usable VR experiences.

By Daniel Boland, Mark McGill, November 2015

PDF | HTML | In the Digital Library

Managing cybersickness in virtual reality

Managing cybersickness in virtual reality

If the physical side effects associated with virtual reality are not managed, the widespread adoption of VR may come to a halt.

By Lisa Rebenitsch, November 2015

PDF | HTML | In the Digital Library

Profile: Susumu Tachi<br />The scientist who invented telexistence

The virtual human interaction lab<br />Stanford, California

DEPARTMENT: Labz

The virtual human interaction lab
Stanford, California

By Andrea Stevenson Won, November 2015

PDF | HTML | In the Digital Library

Health 2.0: the digital health revolution

COLUMN: INIT

Health 2.0: the digital health revolution

By Diana Lynn MacLean, December 2014

PDF | HTML | In the Digital Library

Here comes the #engagement: A serious health initiative made trendy

SECTION: Features

Here comes the #engagement: A serious health initiative made trendy

Creating a user experience to communicate the seriousness of HIV prevention and awareness can be both educational while entertaining. This combination along with a sense of cultural influence helps to both attract and engage millennials.

By Fay Cobb Payton, KaMar Galloway, December 2014

PDF | HTML | In the Digital Library

Challenges in personal health tracking

Challenges in personal health tracking

Increasingly, personal health data can be tracked and integrated from numerous streams quickly and easily, but our feedback lingers in the land of "show the user a graph and hope." How can we help people make sense of personal health data?

By Matthew Kay, December 2014

PDF | HTML | In the Digital Library

Satellite navigation

DEPARTMENT: Back

Satellite navigation

By Finn Kuusisto, March 2014

PDF | HTML | In the Digital Library

Getting dressed in tech

COLUMN: INIT

Getting dressed in tech

By Terrell R. Bennett, Julia Seiter, December 2013

PDF | HTML | In the Digital Library

Quantified performance

SECTION: Features

Quantified performance

A look at how athletic performance can be measured outside of the laboratory.

By Christina Strohrmann, Gerhard Tröster, December 2013

PDF | HTML | In the Digital Library

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