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Association for Computing Machinery

Magazine: Winter 2022 | Volume 29, No. 2

SECTION: Features

Ideas from Actions, Alternative Anatomical Architectures

In this curation of his work, performance artist Stelarc, explains the process of extending his body and his self while exploring movement, sound, and autonomy.

By Stelarc

HTML | In the Digital Library
Tags: History of computing, Human computer interaction (HCI), Interaction devices

The Future of Technology for Cognitive Enhancement and Well-Being

The sense of smell, or olfaction, is probably the most underappreciated and the least understood and exploited in human-computer interaction. However, in the future, wearable devices will not only be able to sense and provide audio-visual cues but will also augment our sense of smell. How will this impact our interaction with technology? Does the future stink?

By Judith Amores

HTML | In the Digital Library
Tags: Interaction devices


How Textiles Open Up Data as a Material in and on the Body

A designerly journey into textiles and HCI leads to thinking about data as a material for a cybernetic future.

By Troy Nachtigall

HTML | In the Digital Library
Tags: Interaction design, Interaction devices

What Makes Wearable Technologies Socially Acceptable?

Novel wearable computing devices challenge our perception of what is socially acceptable. Research in human-computer interaction asks, "What makes a wearable socially acceptable?" and provides insights that may help designers and developers design for social acceptability.

By Marion Koelle

HTML | In the Digital Library
Tags: HCI design and evaluation methods, Interaction design, Social engineering (social sciences)

Accessible Parallel Embodiment of Multiple Robotic Avatars in a Cafe

Novel technological systems enabling people to control multiple robotic avatars simultaneously could support more accessible ways to multitask. An implementation of a parallel avatar system in a cafe shows that, leveraging their existing skills, remote workers with disabilities were able to utilize the system to control up to four robots, each with a different function, to assist customers in a cafe. The parallel avatar systems expand the agency and the capabilities of disabled workers, while also delivering better experiences to customers.

By Giulia Barbareschi, Midori Kawaguchi, Hiroaki Kato, Kazuaki Takeuchi, Masato Nagahiro, Yoshifumi Shiiba, Yoshifuji Ory, Kentaro Yoshifuji, Shunichi Kasahara, Kouta Minamizawa

HTML | In the Digital Library
Tags: People with disabilities, Robotics

During the COVID-19 Pandemic, Everyone Had a Head-up Display

A head-up display has been part of my daily life for more than two decades, and people often ask why I wear one. This article makes explicit some of the benefits of video conferencing and shows how a head-worn display provides similar benefits when physically co-present in a conversation.

By Thad Starner

HTML | In the Digital Library
Tags: Displays and imagers, Empirical studies in ubiquitous and mobile computing

DEPARTMENT: Special Article

Learning How to Program

By Andrew Smith

HTML | In the Digital Library
Tags: Cross-computing tools and techniques