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Association for Computing Machinery

Magazine: Fall 2022 | Volume 29, No. 1

SECTION: Features

Learning about VR in VR

After 20 years of teaching about VR, we finally taught in VR. This article describes lessons learned from 263 students who spent 10 weeks in virtual reality together and a total of 200,000 shared minutes "in headset."

By Cyan DeVeaux, Jeremy Bailenson

HTML | In the Digital Library
Tags: Computing education programs, Virtual reality

Designing eXtended reality experiences for the future of hybrid meetings

Hybrid meetings are challenging. They require interface solutions that support communication between both co-located and remote team members. However, recent research on extended reality points to interesting new directions for the future of these meetings.

By Jens Emil Grønbæk

HTML | In the Digital Library
Tags: Computer supported cooperative work, Virtual reality

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The future of mixed reality is adaptive

In a future where we replace our smartphones and notebooks with mixed reality headsets, the way we create user interfaces will change drastically. Future interfaces will need to adapt automatically to users' context, guided by optimization-based methods and machine learning, to become beneficial for end-users.

By David Lindlbauer

HTML | In the Digital Library
Tags: Interaction devices, Interactive systems and tools, Mixed / augmented reality, Virtual reality

XR tools and where they are taking us

This article reviews the significant growth in XR tools research over the past few years. It first identifies key dimensions to consider when assessing XR tools, then presents trends in XR research along these dimensions. The author concludes with three wishes for future research to foster the design of new XR authoring tools.

By Michael Nebeling

HTML | In the Digital Library
Tags: Interaction devices, Interactive systems and tools, Mixed / augmented reality, Virtual reality

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Designing for haptics

The emergence of extended reality has brought an influx of interest in designing good haptic experiences that enhance immersion and realism, but the question is how?

By Craig Shultz, Vivian Shen

HTML | In the Digital Library
Tags: Haptic devices

XR needs "mixed feelings"

Haptic devices allow us to feel virtual worlds through touch and forces; yet they are incompatible with haptics present in our everyday life. This urges us to re-think how to engineer a wave of new haptic devices for extended reality.

By Shan-Yuan Teng, Pedro Lopes

HTML | In the Digital Library
Tags: Haptic devices

Augmented human, extended machine

How can we trigger the process of digital embodiment and corporeality in human-robot collaboration through extended reality and digitally enhanced environments?

By Daniela Mitterberger

HTML | In the Digital Library
Tags: Collaborative and social computing, Mixed / augmented reality

Magical multi-modal displays using acoustophoresis

Using sound to levitate objects for creating displays that can deliver visual, auditory, tactile, and gustatory experiences.

By Ryuji Hirayama, Sriram Subramanian

HTML | In the Digital Library
Tags: Collaborative and social computing, Computer graphics, Mixed / augmented reality, Sound-based input / output

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The future of experiential computing

In another decade smart glasses, and the networked infrastructure that will make them possible, will fundamentally alter all that we know. It is hard to fully anticipate the impact of such a profound change, but we can make a few predictions.

By Ken Perlin

HTML | In the Digital Library
Tags: Mixed / augmented reality, Virtual reality